This story begins with the morning after. The party was fun, as far as anyone can remember, but morning brings remorse. Characters awaken to the realization that they have done something they should not have. It could have been great fun at the moment, but will certainly create tension if word gets to the people who care.
My hope is that participating in this game will be a pleasant pastime, regardless of the gloomy atmosphere of the setting. The characters in the game are faced with negative emotions, that they are to cope with, but this is done from the secure distance of the character role. As the game has been influenced by sociodrama, exploring different emotions and situations through the enactment is ant the core of the experience.