Doubt is a freeform/jeepform role-playing game for four players about the semantics of relationships and about infidelity. Doubt is about temptation, the importance to love and be loved. About constant choosing. About living with one person, and at the same time dreaming of others. Doubt ties into the story-now movement, where players create their own story collaboratively using parameters and material provided by the game. The game is played out on two simultaneous scenes that reflect on each other, two parallel interconnecting stories if you well. Jeepform games closely resemble mini-larps, but focus more on story-telling and story immersion than character immersion. As an example, each player will play at least two characters in Doubt and meta techniques are used to "step out of the diegetic story" to comment on it. Expect to be moved, to play close to home and the unexpected.